Thursday, 5 March 2015

World of Warcraft feedback



Ethan Edwards  Feedback
What did you think of my model? 
 Your model was good because all the faces were clean and you kept the model to a 6000 polycount. It could have been textured or have added more detail to certain parts of the mesh.

What did you think of my initial ideas? They were good however there was not much to support your idea but overall I could tell what you what you wanted to design.

Do you think it fits the target audience?
Yes it did because I could tell it was for a world of war craft kind of game because the charter was a low polycount and simple.




Ben Rimmer Feedback
What did you think of my model?
 I think that you could have added textures, however the model is very clean and I can tell what kind of character you where aiming for dude to the fact that your concept showed that.

What did you think of my initial ideas?
You could have done some more ideas to back up your character however overall I could understand what you were aiming for.

Do you think it fits the target audience?
Yes because it looks like a world of war craft character and you have kept it to a good polycount with a overall round clean mesh.



Chad Greenway Feedback
What did you think of my model? I thought it represented the thought of a lizrad well and the muscle 
tone looks effitiant, however you could have added a scale effect to make the character pop out.

What did you think of my ideas?
I thought you understood the task and what you had to aim for, however  you could have added and developed some more ideas then just focusing on a lizard character

Do you think it fits the target audience|?
Yes defiently because you kept it to a 6000 polygon count, the mesh was clean and didnt need to be retopologized and it looked like it would fit in the world of warcraft enviroment taht you were given.

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