The Blizzard project is where you have to design a character for the game World Of Warcraft. The project consists of a character model with a budget of 6000 polygons and one 1024x1024 texture for the finshed charcter. The charactert has to fit into the World of warcraft envirmonet called Durotar. This enviroment is desert and a canyon looking place. The colours of World of Warcraft are simple but have a varitey so i will have to use that style when creating my textures when UV mapping.
This is a High Detailed Resolution image which helps to reffer to when coming up with inital ideas for my charcter.
I then started look into other world ofd warcraft character and how the models look to help me to refeere to when i do mine. This is a npc from world of warcraft which is from the place durtoar. This is a pc with the game and you can tell my the image that the model has a very low polygon count due to the fact you can see the vertexs on the model. This made me realise that 6000 polygon count is a good mount to make a model for world of warcraft.
I then started to look at animals which come from a desert / rocky enviroment and the most common animal was a lizard which straight away grabbed my attention and me sketching now some ideas to help me be a bit more creative.
No comments:
Post a Comment