Monday, 7 April 2014

2D Game project evaluation and Media evaluation.

Evaluation of 2d game project
I first started out this project by researching about educational games and what was are on the market today. This was really helpful because it gave me a feel of what kind of game I can create. We were allowed to create a game from the age range of 14 and under. I decided to choose a game which was aged around 9-10 years old because when researching around that age the violence and way the game style is fits perfectly with my game I was thinking about. I knew that I wanted a platform game so I looked at the style of platform games and how they work however; also thinking about how I can incorporate the colours and theme of my game with the platform look.
When I started to draw out my initial ideas, came up with different characters for my game, what my game could be about, the colours I was going to use. I had a little go on the software which we was going to use which was could construct 2. I wanted to see how the platform mechanics work, the 8 direction mechanics, and the click and move worked. I came up with a page of ideas for this style of games and decided to still stick with my platform idea. I also drew ideas for my character I was going to use, the questions and what the game was going to be based on. I then started to development on these 3 pages of initial ideas and annotate them in detail. This then helped me come up with my final game levels which I drew out. This part of the project went well, I made sure my drawings were detailed and there was enough drawing to help me come up with 2 good levels. I add colours to the two final pages to emphasis how much my game would stand out and be appropriate the age I was targeting at. After these concept drawings it made it much easier for me to start on my game and do the mechanics within the software.
Making the game was the best part of the project because I enjoyed making the game and learning how other the tools can make a 2d game for phones and smart tablets. I first started to practice using the software so I could understand how to make a simple character and platform which would then lead me in the direction to start making the base of my game. It took me 3 weeks overall to make my game, it consisted of a start menu, instruction page, level1, level2 and an ending screen. I wanted to make it a very interactive game and not just forced with education. So I make it very interactive but adding questions which you had to answer by looking at facts. You had to answer questions in different way which made it more interactive and exiting for the player. The mechanics of the game was pretty hard but after my second week of using the software I started to learn how to do advanced thing without having to research it. For example near the end of my game I wanted to be able to have a pickup which then, would allow you to use a lever to make a platform go down. I figured that out within 5 minutes of thinking of the idea because I felt I was advanced at the game and the mechanics. I drew out all of my game from Photoshop which took most of my time to do but I think it paid off because I did it all from scratch.

I used 3 types of medias within my 2d game project; Photoshop, pencil/coloured and pastels.
I used Photoshop for all my game drawings and image because it helped me come up with ideas for my game and it was much easier to express my imagination on the page. The advantages of Photoshop is that there are so many tools you can use, which helps you create detailed to simple and basic drawings.
I used pencil/coloured Pencil for all of my drawing on paper. I used pencil because it is great to use on paper because it allows you to go into great detail and create image which cannot be created with pen. You can shade and blend with then which bring images to life and makes them look professional. The coloured pencils helped me emphasis how colourful my character of my game was going to be and the environment.

I also had people test my game. I made feedback sheets for them so it would be much easier for them to fill in. I asked certain questions which would give me the best feedback possible. I got good rating from them and they have helped me improve on certain points. I have added for questions in my game and change the collision of the character so it runs smoothly 

No comments:

Post a Comment